#include "Animation.h"
#include "Frame.h"
#include "Game.h"


CAnimation::CAnimation(void)
{
}


CAnimation::~CAnimation(void)
{
}


void CAnimation::RenderAnimation( int nFrameIndex )
{
	//m_Frames[nFrameIndex]->RenderFrame();
}


void CAnimation::UndateAnimation( tAnimInfo& tAnimationInfo )
{
	m_Frames[tAnimationInfo.nCurrFrame]->UpdateFrame( tAnimationInfo.pOwner );
}
